@startuml
sprite $book_dead [48x48/16] {
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000000000000000000000000000000000000000000000000
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00001FFFFFFFFFFFFFFFD000000009FFFFFFFFFFFFB00000
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00001FFFFFFFFFF8000006DFFFFE8100004FFFFFFFB00000
00001FFFFFFFFFFFC5000004AC5000004AFFFFFFFFB00000
00001FFFFFFFFFFFFFE810000000005DFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFE30000001CFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFD600000000004BFFFFFFFFFFB00000
00001FFFFFFFFFFFB4000005DE81000028EFFFFFFFB00000
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00001FFFFFFFFFFB003AFFFFFFFFFFC6006FFFFFFFB00000
00001FFFFFFFFFFF9DFFFFFFFFFFFFFFE9EFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
00001FFFFFFFA888888888888888888888888FFFFD000000
00001FFFFFE10000000000000000000000000FFFFC000000
00001FFFFF700000000000000000000000000FFFFB000000
00001FFFFF500000000000000000000000000FFFFB000000
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000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
0000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00000004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
0000000019EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
000000000003455555555555555555555555555551000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BOOK_DEAD(_alias) ENTITY(rectangle,black,book_dead,_alias,FA5 BOOK_DEAD)
!define FA5_BOOK_DEAD(_alias, _label) ENTITY(rectangle,black,book_dead,_label, _alias,FA5 BOOK_DEAD)
!define FA5_BOOK_DEAD(_alias, _label, _shape) ENTITY(_shape,black,book_dead,_label, _alias,FA5 BOOK_DEAD)
!define FA5_BOOK_DEAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,book_dead,_label, _alias,FA5 BOOK_DEAD)
skinparam folderBackgroundColor<<FA5 BOOK_DEAD>> White
@enduml